Complete Guide to Achievements, Collectibles, and Secrets in LUTO

Introduction to LUTO: An Emotional Psychological Horror Adventure

Developed by Broken Bird Games, LUTO immerses players in a deeply human and emotional journey centered around themes of loss, grief, and perseverance. As a psychological horror survival game, it puts you in the shoes of Sam, trapped within his home, with each attempt to escape leading you further into the unknown. Your goal is to decipher what is real, what isn’t, and uncover the truth behind Sam’s haunting experience.

All Achievements and Trophies: A Complete List

In total, LUTO offers 28 achievements on Steam and Xbox, and a corresponding set of 28 trophies on PlayStation, including the coveted Platinum trophy. Below, you’ll find a detailed guide on how to unlock each achievement and trophy, helping you achieve 100% completion and fully experience the game’s secrets.

Major Achievements and How to Unlock


Achievement/Trophy Name Description How to Unlock
PROJECT ‘MELANCHOLIA’ Get all trophies or achievements. Simply unlock all other trophies; this will automatically unlock after the last achievement.
THE FIRST SHADOW Release the first light. Automatically unlocks near the end of Chapter 3 after encountering the shadow figure in the basement doorway.
THE SECOND SHADOW Release the second light. Unlocks after completing the House of Lost Dreams puzzle and interacting with the shadow in Chapter 4.
THE THIRD SHADOW Release the third light. Unlocked after interacting with the shadow in the sand room at the start of Chapter 22.
THE FOURTH SHADOW Release the fourth light. Unlocked after dropping into the room and interacting with the sitting white figure.
NO HURRY Walk at your own pace. During Chapter 1, avoid running when prompted; walk all the way to the front door.
THEY’RE COMING TO GET YOU Enjoy the movie. Watch the movie clip on the TV in Chapter 3 until the achievement pops.
THE REAL HORROR Find what everyone fears. In Chapter 4, repeatedly click on the white door in the entry hallway until it opens and find the humorous note inside.
DEJA VU Find the present out of place. Pick up the blue present in the maze area beyond the red-screen door during Chapter 4.
CORAZON = HEART Find the bloody card. Located at the bottom of the bloody bathtub in Chapter 4; drain the tub to access it.

Chapter-by-Chapter Walkthrough and Key Events

Chapter 1: It’s Happening Again

The game begins with you controlling Sam during a nightmare of being stranded in a desert amidst a sandstorm. The narrative quickly shifts to a bathroom scene, where you explore and gather initial clues. Key actions include collecting the keys on the dresser, interacting with the locked chest in the grandmother’s room, and solving early puzzles involving the calendar and the mysterious phone calls. Pay attention to the recurring references to days like ‘Tuesday,’ ‘Wednesday,’ and ‘Thursday,’ which hint at time loops that need to be broken.

During this chapter, you will also encounter the first of many cryptic notes, such as the Script Page on the dresser, which provides hints on how to proceed with the story’s puzzles.

Chapter 2: Beyond the Noise

This chapter takes you into the lower basement, where exploration involves discovering drawings, solving a clock puzzle, and interacting with various items like the FANTASMA Card and the Old Hammer. The clock puzzle requires stopping all seven clocks, each with distinct locations like submerged in a bathtub or behind a vase.

You also encounter a phone number puzzle, dialling 555-1125 to spawn an item, and engage in a mini-game involving collecting hearts and zapping spiders with blue lightning bolts, which is essential for unlocking the BROKEN HEART achievement.

Chapter 3: One More Time

This chapter features a looping sequence where you revisit the same house, with minor variations hinting at time manipulation. Find the Script Page in the bedroom, and use clues like the word ‘Friday’ to break the loop by heading into your bedroom, which contains vital story items and the achievement THEY’RE COMING TO GET YOU.

Progress involves solving puzzles such as the house items puzzle, matching drawings to their corresponding locations, and deciphering the cryptic messages on the bulletin board. The chapter culminates in a sequence where you must navigate a series of rooms filled with mysterious symbols and hidden clues to escape the infinite loop.

Chapter 4: Thanks For Pushing Me

The story shifts into more surreal environments, including a haunted house filled with cloaked figures, broken furniture, and disturbing visual puzzles. You need to find specific items such as the Silver Piece key, the Moon and Sun Knocker, and various drawings scattered throughout the house.

Important puzzles include the House of Dreams, which involves placing items in the correct positions around the room based on previous clues, and solving the ‘hangman’ puzzle by deciphering the word ROMPER. The chapter also introduces the ‘Out of Bounds’ mini-puzzle, where you manipulate an ambulance toy to cross dangerous gaps, and the ‘Ambulance Puzzle’ involving the red and backward prompts.

Secrets and Hidden Collectibles

Note Locations

Notes are collectibles scattered throughout the game. They appear as text notes on surfaces like dressers, ladders, or hidden behind objects. Collecting all notes unlocks the COLLECTOR OF NOTES achievement. Notable notes include the Moving Progress note in Chapter 1, the In Loving Memory note also in Chapter 1, and the List of Items to Save for Mum in Chapter 4.

Card Collection

Cards are another set of collectibles found in various locations, often hidden behind furniture or inside locked boxes. They feature descriptive words like HOUSE, GHOST, and BOX. Collecting all 14 cards will unlock the COLLECTOR OF CARDS trophy. Key locations include the basement, the house’s bedrooms, and hidden compartments in the house.

Drawings and Sketches

Drawings are scattered throughout the game, often hidden inside drawers, behind paintings, or in secret rooms. They fill in gaps in Sam’s sketchbook and provide lore or cryptic hints about the story. Collect all 15 drawings to unlock the COLLECTOR OF DRAWINGS trophy, with notable pieces like Potential Titles and Behind the Moon.

Special Puzzles and Their Solutions

Clock Door Puzzle

Stops all seven clocks in the designated area, which unlocks a door with a symbol prompt. Enter the correct sequence by interacting with the clocks—each with its unique position—and then proceed through the newly unlocked door.

House Items Puzzle

Place various items in the proper locations based on clues from notes and drawings. For example, the Eva’s Shattered Photograph and the Isaac’s Deflated Ball are key to completing this puzzle, unlocking a hidden room behind a wall with a moon symbol.

Hangman Room Puzzle

Interact with the TV to take control of the character inside, then solve the hangman puzzle by selecting the correct letters to spell ‘ROMPER’. Completing it unlocks a vital item and progresses the story.

Ambulance Puzzle

Manipulate the ambulance toy by choosing ‘Backward’ and ‘Forward’ prompts to cross dangerous gaps in the environment without falling, unlocking achievements tied to out-of-bounds exploration.

Final Sequence and Ending Explanation

The game concludes with a series of surreal sequences involving a cliff overlooking the ocean, an encounter with a cloaked figure, and the final revelation of the story’s themes. Interacting with the last figures and completing the final puzzles will unlock the ‘Thanks For Pushing Me’ achievement, and lead to the ultimate ending, where Sam’s journey reaches its closure.

Alexa Monroe

Alexa Monroe

Alexa Monroe is a US-based gaming journalist and lifelong gamer. She writes about game codes, updates, and hidden secrets that help players get the most from every title. Link x.com Link insta

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