Introduction to The Drifter
The Drifter is an immersive adventure game that follows the story of Mick Carter, a man who has abandoned his family but is compelled to return in order to save them from the sinister scientist Gideon Roth. While the game typically requires around 6-7 hours to complete, this comprehensive guide will help you finish it in under two hours, providing essential tips and step-by-step instructions for each chapter.
Prologue: Starting Your Journey
Objective and Key Actions
During the Prologue, your main task is to unlock the door in the old train wagon with the help of an old man trapped inside. Here’s how to proceed:
- Wake the old man and ask for his assistance in opening the door.
- When he threatens you, throw a piece of tarp lying on the ground at him.
- Use the rebar beneath the tarp to unlock the door.
- After the old man gets shot, exit the wagon through the hatch on the roof’s left side.
Chapter 1: Navigating the Railway Underpass
Escaping the Scene
Following the train escape, you’ll find yourself at a railway underpass. Your goal is to find a way out, which involves multiple interactions:
- Pick up your phone and speak with your sister, Annie.
- Talk to Bill nearby to get the address of Mick’s family.
- Open the car hood to inspect for damage.
- Retrieve a charger cable from your backpack on the landing site.
- Use the cable to charge your phone by interacting with the car.
- Ask Bill for the car keys to start the engine.
- Refuel the car at the jetty with petrol.
- Attempt to start the engine, but note that the car needs tubing to operate.
Interacting at the Overpass
Next, you’ll need to communicate with a reporter and some homeless individuals:
- Obtain tubing from the washing machine near the homeless campfire.
- Ask the reporter for a knife to open the washing machine.
- Complete her story discussion with Bill about mental health issues.
- Return to the car with the tubing, only to see the reporter being attacked.
- When thrown into the water, cut the ropes with a knife, remove the sack, and breathe from the tubing attached to the jerrycan.
- Cut the ropes on your ankles to free yourself entirely.
Chapter 2: Exploring the Deceased Estate
Setting the Fire and Finding Clues
Back at the underpass, light a fire in the barrel using a piece of paper on the ground to warm up. Then, follow these steps:
- Use a knife on the wall behind the barrel to find a bottle of rum.
- Follow your daughter into the tunnel to locate a Zippo lighter.
- Use the lighter to ignite the fire and discover Bill’s body in the tunnel.
- Extract an audio tape from Bill’s body with a knife.
- Threaten an attacker by combining rum with cloth and igniting it, causing an explosion.
Uncovering the Plot
Enter the Herald building, where you learn about being framed as the Bucket Butcher. Collect money from a sleeping homeless person, buy a newspaper, and explore the area:
- Visit the dark alley, enter the tunnel, and speak with the caretaker.
- Retrieve a brick and use it to break the cemetery office window, triggering an alarm.
- Pick up a hanky, wait for the caretaker to leave his blower, and then grab a map through the broken window for fast travel.
- Return the money to a homeless person, retrieve a bottle of alcohol, and proceed into the cemetery.
Chapter 3: From Out the Grave
Progressing Through the Cemetery
Attending the funeral, give the ashes to your wife and grab the shovel to escape an attack. Then, follow these steps:
- Speak with Annie at the cemetery.
- Hide behind a tombstone and use the shovel to follow Alec’s ghost into the grave.
- Light your Zippo to access the tunnel, place a hanky on your son’s hideout, and break through the brick wall with a knife.
- Hide from the Mulindji monster, then trap it using a pillar and a knife.
Rescue and Escape
Inside a coffin, light your Zippo, escape the hospital by distracting a nurse, and manipulate the environment to free yourself from the police and move forward in your quest.
Chapter 4: The Hunter Becomes Hunted
Following Clues at Your Sister’s Apartment
Arriving at your sister’s place, investigate the answering machine, check her picture, and gather information by interacting with various objects and characters. Use the laptop to dig up details on Dr. Nazari and find the location of the lab in Wunyerra.
Unlocking the Secrets of the Lab
Help the Butcher disable security cameras with an EM pulse coil, explore the underground facility, and discover the truth about Mick’s involvement in experiments. Use a combination of tools and strategic actions to progress through the complex labyrinth of the lab.
Chapter 5: Breaking the Chains
Finding Evidence and Infiltrating the Hideout
Open Annie’s trunk with a screwdriver, retrieve the car jack, and explore the woods. Use the jack to lift the iron bars, then investigate the hideout. Find a picture confirming Holden as the Butcher, and navigate through the facility to confront and escape the monstrous threats.
Final Confrontation and Escape
In the climax, engage Roth with a gun, trigger a series of events involving time travel, and use various tools to disable security systems and defeat the monsters. Use the electric pole and other equipment to survive and finally escape the collapsing lab, signaling the helicopter with a piece of shrapnel.